![]() ![]() I simply give you a showcase of this cool script and the offer to try a unique playstyle fitting IMHO very well into an A3 RAVAGE mission. Since the script is meant to work on items hand-placed in Editor, I didn't litter the whole map with axes, knives and whatnot. Phronk's „Addon Free Melee Script“ used to give all players a wrench as melee weapon at game start. But beware: all loot types are only available in logical locations – so you won't find sniper rifles in a banana plantation's outhouse anymore! Mission designed to make use of the improvements that came with RAVAGE 1.4.7, namely loot and equipment module variety: now props will spawn and lootable trash piles and furniture are there for you to scavenge. Did I mention this mission features a "digital sailing course"? You have to move from island to island either by paddling a PBX boat or motorboat with empty fuel tank (max speed 9 km/h) OR by sailing a yacht with up to 20km/h IF you sail it well and according to the "ropes" you get tought by a Field Manual entry and by an in-game GUI!.And once the "refuel" tasks are complete, the preliminary "finding" tasks also complete once again After loading the ALiVE savegame, the trigger for checking the generator trucks which is set to repeatable on purpose will fire again due to ALiVE object persistency having saved the fuel level of the trucks. NOTE: Once a truck is refuelled, a player has to hop in&out once and then the session can be saved. Subtasks are to find three radio relays, then refuel their generators (depicted by a generator trailer and a truck with empty fuel tank) to finally power them up and send out a long range SOS. ![]() I achieved this by utilizing the convenient fact that ALiVE saves a vehicles position, health, ammo AND fuel state if any player has accessed the vehicle just once before the ALiVE savegame is made. I'm happy to announce that my new "Tanoa Castaway" mission offers a persistent task with several sub-tasks. Play as a small group through an adventure challenging you to show if you're ready to stand by your friend's side or rather choose to abandon one or even all of them in the face of mortal danger.ĭifferent win endings depending on your success and playstyle as a loner or as a team In „mixed MP“ with some humans and some AI, the AI will also help the humans, even if those AI buddies are NOT the „Combat Medic“ class. Random start and respawn locations in MP for all players – go find yourself a crew, Captain! And if your online friends let you down because of this lame excuse called „RL“, you can recruit any blufor AI with the RAVAGE recruiting system.ĪIS/A3Wounding System for the Revive – this is the HOT stuff cuz it works in SP also! See ingame Briefing hints for instructions on using that awesome piece of code and for the settings active in this mission! If you have any AI subordinates or play SP, your teammates will all be able to heal each other and you. Random Helicopter/airplane crashsites, vehicle spawns and airdrops make every playthrough different even in SP Temperature system makes campfires an absolute necessity – so getting wet from a little moonshine swimmig tonite is not a good idea if you can't warm up afterwards! Once a tourist paradise, but now a very dangerous place to be!įurther enhanced by usage of Bad Benson's immersive script suite tailored for RAVAGE: Survival Roleplaying Mission featuring the awesome RAVAGE Mod in an "Escape the Island" Scenario inspired by cosmic's mission YouTube Channel featuring clips and Episodes of this mission and my other RAVAGE missions: Game Version: created and playtested in SP and MP on 1.78 Stable ![]()
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